How to roll with the bigg guys

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How to roll with the bigg guys

Post  King on Tue Dec 18, 2012 2:13 am

How to roll with the big guys


The SETUP.


Ask some people to help you with your first rebirths.
Make sure you rebirth into an:
-Assasin (Hermit/Night Lord)
-Spearman (Dragon Knight/Dark Knight)
-Fighter (Crusader/Hero)
-Cleric (Priest/Bishop)

The reason to get those 4 are:
Meso UP. (More mesos when farming mesos)
Dragon Fury/Dragon Roar. (Good Mobbing skills)
Combo. (Almost doubles your damage when full)
Holy Symbol. (Extra Exp)

Ofcourse you can get other skills aswell, these are just the main skills I use.

After you get your few RB's you go and make money to buy these

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Make sure to buy Sparkling Rings first, these dont have an Required lvl, Spiegelmann's Ring has a required lvl of 51.

To make the easy GML's u have to talk to Custom Maps

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And select Meso Farming. (Make sure to use Meso UP)


The actual RB'ing


Your going to have 2 choices of spawners. (Located at FM2)
The Slower one For less Rebirthed people. (Dont use this one ever, it's only good when u have no RB's but mostly people will help you start off)

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Or the good/normal spawner. (Located at FM3 until FM6)

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Make sure to stand in this position for extra easy RB'ing.
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All you have to do there when having enough damage to 1 shot Headless Horseman is:Double tap talk key, use (in my case) Dragon Fury, and repeat.

Once you rebirthed enough you can get an Max Stat Item.(MSI in short)
The requirements to get these are:

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Extra's for achieving alot of RB's
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Feel free to add me ingame
VULO


If there are any tips on how i can improve my guides please tell them, this is my first 1 ever 'c'
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Re: How to roll with the bigg guys

Post  Sean on Tue Dec 18, 2012 3:53 am

Really nice guide Vulo. I think it'll help a lot of new people! =)
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Re: How to roll with the bigg guys

Post  King on Thu Jan 17, 2013 10:23 pm

bump
for people who say they need help yet dont read guides first sake.. :/
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Re: How to roll with the bigg guys

Post  Adam on Wed Jan 30, 2013 1:51 pm

Great guide, but I wanted to throw in a few minor details. Becoming a Hermit is also great for Flash Jump. Also, for the positioning, I prefer to stand so my foot is touching the ladder across from T-1337. The timing to attacking the Headless Horsemen is to use Dragon Fury/Roar when they first start to materialize.

Possibly another tip I would recommend is to use a common weapon (one with all six jobs highlighted orange) of no higher than level 10 to equip. Sometimes using this method, I ended up rolled back to level 10 and other times around 13x-17x. Personally since I'm using Fury, I use a Sky Snowboard, but you can use a Yellow Rose too. If you have REALLY high range, you could even get away with Slash Blast because it works with any weapon (untested on bows, crossbows, guns, knuckles and claws, but I know for a fact they work with Daggers and Wands). Just equip any decent weapon up to level 10 and plug away.

For those that do end up not being able to get help early on, I would kill Roosters in the Noob Spawner room until around 150, then kill Male Boss over and over. Just be careful though; he can hit a good 4500+ damage, so you want at least 5000 HP. Also on lower end computers, you will lag a lot in there because Male Boss will CONSTANTLY summon Extras and Leaders to attack you. If you have a ranged class, I would summon Captain Latanica just above the FM entrance and spam ranged attacks by T-1337. That way you should be able to do it yourself if nobody is online. IL Archmages should do the same but summon Headless Horsemen and spam Chain Lightning. If you're a Warrior, just use whatever attack skill is your main attack and if a Shadower, kill Male Bosses under the veil of Smokescreen. Do note offensively Mages are MASSIVELY underpowered past first rollback though as they cap at an unfortunately low 1999 Magic, which is like 40k damage with a 120 base attack spell.

Once you have a few rollbacks, you should (hopefully) be strong enough to use the meso farms (Room 15 in the FM and the Meso Farm being IMO the best places) to get a bunch of Golden Maple Leaves. As the thread starter suggested, you want to get a full set of rings ASAP. By the time you get a few, you should be able to OHKO Headless Horseman easily, especially once fully decked up with four of each ring.

WARNING!
Don't raise your STR over 32,767 if you're using auto rebirth or your STR will overflow into negatives, making you unable to equip anything. If this happens, you will have to buy an AP Reset in the main lobby of the FM. To avoid this overflow, remember every rebirth on auto rebirth gives +5 STR, so NEVER allow your STR to exceed 32,767. Keeping it around 32,000 is safe; don't be afraid to use @str to take away STR if you get close to the cap. You really don't want to end up dealing with the overflow glitch.


Last edited by Adam on Wed Jan 30, 2013 4:09 pm; edited 1 time in total (Reason for editing : Had missing details)
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Re: How to roll with the bigg guys

Post  King on Wed Jan 30, 2013 8:50 pm

As reply to Adam:

Ofcourse you can get other skills aswell, these are just the main skills I use.
when having enough damage to 1 shot Headless Horseman
And yes I forgot to include you prefferably get a lvl 1-10 common/beginner weapon.
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Re: How to roll with the bigg guys

Post  Gigi on Thu Jan 31, 2013 2:20 am

Adam wrote:Great guide, but I wanted to throw in a few minor details. Becoming a Hermit is also great for Flash Jump. Also, for the positioning, I prefer to stand so my foot is touching the ladder across from T-1337. The timing to attacking the Headless Horsemen is to use Dragon Fury/Roar when they first start to materialize.

Possibly another tip I would recommend is to use a common weapon (one with all six jobs highlighted orange) of no higher than level 10 to equip. Sometimes using this method, I ended up rolled back to level 10 and other times around 13x-17x. Personally since I'm using Fury, I use a Sky Snowboard, but you can use a Yellow Rose too. If you have REALLY high range, you could even get away with Slash Blast because it works with any weapon (untested on bows, crossbows, guns, knuckles and claws, but I know for a fact they work with Daggers and Wands). Just equip any decent weapon up to level 10 and plug away.

For those that do end up not being able to get help early on, I would kill Roosters in the Noob Spawner room until around 150, then kill Male Boss over and over. Just be careful though; he can hit a good 4500+ damage, so you want at least 5000 HP. Also on lower end computers, you will lag a lot in there because Male Boss will CONSTANTLY summon Extras and Leaders to attack you. If you have a ranged class, I would summon Captain Latanica just above the FM entrance and spam ranged attacks by T-1337. That way you should be able to do it yourself if nobody is online. IL Archmages should do the same but summon Headless Horsemen and spam Chain Lightning. If you're a Warrior, just use whatever attack skill is your main attack and if a Shadower, kill Male Bosses under the veil of Smokescreen. Do note offensively Mages are MASSIVELY underpowered past first rollback though as they cap at an unfortunately low 1999 Magic, which is like 40k damage with a 120 base attack spell.

Once you have a few rollbacks, you should (hopefully) be strong enough to use the meso farms (Room 15 in the FM and the Meso Farm being IMO the best places) to get a bunch of Golden Maple Leaves. As the thread starter suggested, you want to get a full set of rings ASAP. By the time you get a few, you should be able to OHKO Headless Horseman easily, especially once fully decked up with four of each ring.

WARNING!
Don't raise your STR over 32,767 if you're using auto rebirth or your STR will overflow into negatives, making you unable to equip anything. If this happens, you will have to buy an AP Reset in the main lobby of the FM. To avoid this overflow, remember every rebirth on auto rebirth gives +5 STR, so NEVER allow your STR to exceed 32,767. Keeping it around 32,000 is safe; don't be afraid to use @str to take away STR if you get close to the cap. You really don't want to end up dealing with the overflow glitch.

Thanks for this, Adam . o: You and Ferry are so helpful . C:
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Re: How to roll with the bigg guys

Post  Adam on Thu Jan 31, 2013 8:00 am

Thanks Gigi! Also, I forgot to mention to NEVER use mage ultimates (Meteor Shower, Blizzard, Genesis). Not only are they weak with mages getting capped very easily, but at least from my experience, using them has a high chance of disconnecting you and their damage is REALLY terrible once you get your first rollback and realize Roar is far better not to mention doesn't seem to DC you. Having used it hundreds of times, I only had one DC from it.

Also, may I condone going DrK first since Berserk will help you train until you get a few rollbacks due to double damage at 50% or less HP? Other skills I find useful or as viable alternatives to ones mentioned at the guide's start:
-Rush because it hits up to 10 enemies at once. Requires a spear, polearm or 1h/2h sword, axe or mace to use.
-Sharp Eyes because of the critical hits making early training faster.
-Weapon booster for whatever weapon you're using although if you can OHKO the bosses, it does become a bit pointless.
-Arrow Eruption/Rain is a good AoE attack, albeit a bit weak at first. Requires a crossbow or bow respectively. Also can be used at point blank range.
-Band of Thieves is pretty quick and hits up to 6 enemies around you, considering almost all Daggers are Fast (4) speed. Requires a dagger.
-Somersault Kick isn't too bad and is decently strong. Works with all weapons to my knowledge, but deals "stab" damage, so using anything other than a sword, dagger or spear will incur a damage penalty. Also has short range.
-Slash Blast works nicely as well since you can use any weapon for it too. However when using larger weapons like spears and polearms, there is a blind spot that if you're too close you won't hit anything, although bosses are generally pretty big, so that isn't an issue. About half as strong as Spear/Polearm Fury though.

Also, with using Dragon Fury, I highly recommend a Polearm. Otherwise, you will suffer a damage penalty. Then again, once your damage is high enough, that doesn't really matter, so use a Spear if you prefer.
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